OnBallistaGunReload
Usage
- Return a bool value to override default behavior
Example Autogenerated
csharp
private bool? OnBallistaGunReload( BallistaGun instance, BasePlayer player )
{
Puts( "OnBallistaGunReload works!" );
return null;
}Location
- BallistaGun::SERVER_ReloadStart(BaseEntity.RPCMessage msg)
csharp
//---
BasePlayer mounted = this.GetMounted();
if (mounted == null || player == null || player != mounted || this.UnableToStartReloadServer(player))
{
return;
}
if (Interface.CallHook("OnBallistaGunReload", this, player) != null)
{
return;
}
this.reloadingPlayer = player;
base.SetFlag(BaseEntity.Flags.Reserved4, true, false, true);
//---