OnAnimalDungProduce
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnAnimalDungProduce( RidableHorse instance )
{
Puts( "OnAnimalDungProduce works!" );
}
Location
- RidableHorse::DoDung()
csharp
private void DoDung()
{
this.dungProduction -= 1f;
if (Interface.CallHook("OnAnimalDungProduce", this) != null)
{
return;
}
Quaternion rotation = Quaternion.Euler(UnityEngine.Random.Range(-180f, 180f), UnityEngine.Random.Range(-180f, 180f), UnityEngine.Random.Range(-180f, 180f));
Vector3 vVelocity = new Vector3(UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(-1f, -3f), UnityEngine.Random.Range(-0.5f, 0.5f));
//---