OnPlayerPingsSend
Called before ping markers are sent to the client. Allows adding new or manipulating existing markers
Usage
- No return behavior
Example Autogenerated
csharp
private void OnPlayerPingsSend( BasePlayer instance, MapNoteList mapNoteList )
{
Puts( "OnPlayerPingsSend works!" );
}
Location
- BasePlayer::SendPingsToClient()
csharp
//---
{
using (MapNoteList mapNoteList = Pool.Get<MapNoteList>())
{
mapNoteList.notes = Pool.Get<List<MapNote>>();
mapNoteList.notes.AddRange(this.State.pings);
Interface.CallHook("OnPlayerPingsSend", this, mapNoteList);
base.ClientRPC<MapNoteList>(RpcTarget.Player("Client_ReceivePings", this), mapNoteList);
mapNoteList.notes.Clear();
}
}