OnFireworkDesignChanged
Usage
- No return behavior
Example Autogenerated
csharp
private void OnFireworkDesignChanged( PatternFirework instance, ProtoBuf.PatternFirework.Design design, BasePlayer player )
{
Puts( "OnFireworkDesignChanged works!" );
}Location
- PatternFirework::ServerSetFireworkDesign(BaseEntity.RPCMessage rpc)
csharp
//---
}
design.editedBy = rpc.player.userID;
}
Design?.Dispose();
Design = design;
Interface.CallHook("OnFireworkDesignChanged", this, design, rpc.player);
SendNetworkUpdateImmediate();
}