OnFireworkDesignChanged
Usage
- No return behavior
Example Autogenerated
csharp
private void OnFireworkDesignChanged( PatternFirework instance, Design design, BasePlayer player )
{
Puts( "OnFireworkDesignChanged works!" );
}
Location
- PatternFirework::ServerSetFireworkDesign(BaseEntity/RPCMessage rpc)
csharp
//---
if (expr_152 != null)
{
expr_152.Dispose();
}
this.Design = design;
Interface.CallHook("OnFireworkDesignChanged", this, design, rpc.player);
base.SendNetworkUpdateImmediate(false);
}