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OnNpcTargetSense

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnNpcTargetSense( BaseEntity owner, BaseEntity ent, AIBrainSenses brainSenses )
{
    Puts( "OnNpcTargetSense works!" );
}

Location

  • Rust.Ai.SimpleAIMemory::SetKnown(BaseEntity ent, BaseEntity owner, AIBrainSenses brainSenses)
csharp
public void SetKnown(BaseEntity ent, BaseEntity owner, AIBrainSenses brainSenses)
{
	if (Interface.CallHook("OnNpcTargetSense", owner, ent, brainSenses) != null)
	{
		return;
	}
	IAISenses iAISenses = owner as IAISenses;
	BasePlayer basePlayer = ent as BasePlayer;
//---

Released under the MIT License.