OnSendCommand
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnSendCommand( Network.Connection cn, string strCommand, object[] args )
{
Puts( "OnSendCommand works!" );
return null;
}csharp
private object OnSendCommand( List<Network.Connection> cn, string strCommand, object[] args )
{
Puts( "OnSendCommand works!" );
return null;
}Location
- ConsoleNetwork::SendClientCommand(Network.Connection cn, string strCommand, object[] args)
- ConsoleNetwork::SendClientCommand(List<Network.Connection> cn, string strCommand, object[] args)
csharp
public static void SendClientCommand(Connection cn, string strCommand, params object[] args)
{
if (Net.sv.IsConnected() && Interface.CallHook("OnSendCommand", cn, strCommand, args) == null)
{
NetWrite netWrite = Net.sv.StartWrite();
netWrite.PacketID(Message.Type.ConsoleCommand);
string val = ConsoleSystem.BuildCommand(strCommand, args);
netWrite.String(val);
//---csharp
public static void SendClientCommand(List<Connection> cn, string strCommand, params object[] args)
{
if (Net.sv.IsConnected() && Interface.CallHook("OnSendCommand", cn, strCommand, args) == null)
{
NetWrite netWrite = Net.sv.StartWrite();
netWrite.PacketID(Message.Type.ConsoleCommand);
netWrite.String(ConsoleSystem.BuildCommand(strCommand, args));
netWrite.Send(new SendInfo(cn));
//---