OnEntityControl
Usage
- Return a bool value to override default behavior
Example Autogenerated
csharp
private bool? OnEntityControl( AutoTurret instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
return null;
}csharp
private bool? OnEntityControl( PoweredRemoteControlEntity instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
return null;
}csharp
private bool? OnEntityControl( RemoteControlEntity instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
return null;
}Location
- AutoTurret::CanControl(ulong playerID)
- PoweredRemoteControlEntity::CanControl(ulong playerID)
- RemoteControlEntity::CanControl(ulong playerID)
csharp
public virtual bool CanControl(ulong playerID)
{
object obj = Interface.CallHook("OnEntityControl", this, playerID);
if (obj is bool)
{
return (bool)obj;
}
if (booting)
//---csharp
public virtual bool CanControl(ulong playerID)
{
object obj = Interface.CallHook("OnEntityControl", this, playerID);
if (obj is bool)
{
return (bool)obj;
}
if (!IsPowered())
//---csharp
public virtual bool CanControl(ulong playerID)
{
object obj = Interface.CallHook("OnEntityControl", this, playerID);
if (obj is bool)
{
return (bool)obj;
}
return true;
//---