OnEntityControl
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnEntityControl( AutoTurret instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
}
csharp
private void OnEntityControl( PoweredRemoteControlEntity instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
}
csharp
private void OnEntityControl( RemoteControlEntity instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
}
Location
- AutoTurret::CanControl(ulong playerID)
- PoweredRemoteControlEntity::CanControl(ulong playerID)
- RemoteControlEntity::CanControl(ulong playerID)
csharp
public virtual bool CanControl(ulong playerID)
{
object returnvar = Interface.CallHook("OnEntityControl", this, playerID);
if (returnvar is bool)
{
return (bool)returnvar;
}
return !this.booting && this.IsPowered() && !this.PeacekeeperMode();
//---
csharp
public virtual bool CanControl(ulong playerID)
{
object returnvar = Interface.CallHook("OnEntityControl", this, playerID);
if (returnvar is bool)
{
return (bool)returnvar;
}
return this.IsPowered() || this.IsStatic();
//---
csharp
public virtual bool CanControl(ulong playerID)
{
object returnvar = Interface.CallHook("OnEntityControl", this, playerID);
return !(returnvar is bool) || (bool)returnvar;
}