OnEntityControl
Usage
- Return a bool value to override default behavior
Example Autogenerated
csharp
private bool? OnEntityControl( AutoTurret instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
return null;
}csharp
private bool? OnEntityControl( PoweredRemoteControlEntity instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
return null;
}csharp
private bool? OnEntityControl( RemoteControlEntity instance, ulong playerID )
{
Puts( "OnEntityControl works!" );
return null;
}Location
- AutoTurret::CanControl(ulong playerID)
- PoweredRemoteControlEntity::CanControl(ulong playerID)
- RemoteControlEntity::CanControl(ulong playerID)
csharp
public virtual bool CanControl(ulong playerID)
{
object returnvar = Interface.CallHook("OnEntityControl", this, playerID);
if (returnvar is bool)
{
return (bool)returnvar;
}
return !this.booting && this.IsPowered() && !this.PeacekeeperMode();
//---csharp
public virtual bool CanControl(ulong playerID)
{
object returnvar = Interface.CallHook("OnEntityControl", this, playerID);
if (returnvar is bool)
{
return (bool)returnvar;
}
return this.IsPowered() || this.IsStatic();
//---csharp
public virtual bool CanControl(ulong playerID)
{
object returnvar = Interface.CallHook("OnEntityControl", this, playerID);
return !(returnvar is bool) || (bool)returnvar;
}