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OnEntityControl

Usage

  • Return a bool value to override default behavior

Example Autogenerated

csharp
private bool? OnEntityControl( AutoTurret instance, ulong playerID )
{
    Puts( "OnEntityControl works!" );
    return null;
}
csharp
private bool? OnEntityControl( PoweredRemoteControlEntity instance, ulong playerID )
{
    Puts( "OnEntityControl works!" );
    return null;
}
csharp
private bool? OnEntityControl( RemoteControlEntity instance, ulong playerID )
{
    Puts( "OnEntityControl works!" );
    return null;
}

Location

  • AutoTurret::CanControl(ulong playerID)
  • PoweredRemoteControlEntity::CanControl(ulong playerID)
  • RemoteControlEntity::CanControl(ulong playerID)
csharp
public virtual bool CanControl(ulong playerID)
{
	object obj = Interface.CallHook("OnEntityControl", this, playerID);
	if (obj is bool)
	{
		return (bool)obj;
	}
	if (booting)
//---
csharp
public virtual bool CanControl(ulong playerID)
{
	object obj = Interface.CallHook("OnEntityControl", this, playerID);
	if (obj is bool)
	{
		return (bool)obj;
	}
	if (!IsPowered())
//---
csharp
public virtual bool CanControl(ulong playerID)
{
	object obj = Interface.CallHook("OnEntityControl", this, playerID);
	if (obj is bool)
	{
		return (bool)obj;
	}
	return true;
//---

Released under the MIT License.