OnStructureRotate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnStructureRotate( BuildingBlock instance, BasePlayer player )
{
Puts( "OnStructureRotate works!" );
}
Location
- BuildingBlock::DoRotation(BaseEntity/RPCMessage msg)
csharp
//---
}
if (!this.blockDefinition.canRotateAfterPlacement)
{
return;
}
if (Interface.CallHook("OnStructureRotate", this, msg.player) != null)
{
return;
}
base.transform.localRotation *= Quaternion.Euler(this.blockDefinition.rotationAmount);
base.RefreshEntityLinks();
//---