OnFogOfWarCleared
Usage
- No return behavior
Example Autogenerated
csharp
private void OnFogOfWarCleared( BasePlayer instance, bool mainland, bool deepSea )
{
Puts( "OnFogOfWarCleared works!" );
}Location
- BasePlayer::ServerClearFog(bool mainland, bool deepSea)
csharp
//---
}
if (deepSea)
{
ClearFogList(ref State.fogImagesDeepSea);
}
Interface.CallHook("OnFogOfWarCleared", this, mainland, deepSea);
DirtyPlayerState();
SendFogImagesToClient();
void ClearFogList(ref List<uint> fog)
{
if (fog == null || fog.Count != 16)
//---