OnEntityGroundMissing
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnEntityGroundMissing( BaseEntity baseEntity )
{
Puts( "OnEntityGroundMissing works!" );
}
Location
- DestroyOnGroundMissing::OnGroundMissing()
csharp
private void OnGroundMissing()
{
BaseEntity baseEntity = base.gameObject.ToBaseEntity(false);
if (baseEntity != null)
{
if (Interface.CallHook("OnEntityGroundMissing", baseEntity) != null)
{
return;
}
BaseCombatEntity baseCombatEntity = baseEntity as BaseCombatEntity;
if (baseCombatEntity != null)
//---