OnEntityGroundMissing
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnEntityGroundMissing( BaseEntity baseEntity )
{
Puts( "OnEntityGroundMissing works!" );
return null;
}Location
- DestroyOnGroundMissing::OnGroundMissing()
csharp
private void OnGroundMissing()
{
BaseEntity baseEntity = GameObjectEx.ToBaseEntity(base.gameObject);
if (baseEntity != null && Interface.CallHook("OnEntityGroundMissing", baseEntity) == null)
{
BaseCombatEntity baseCombatEntity = baseEntity as BaseCombatEntity;
if (Stability.log_ground_missing_death)
{
Debug.Log($"Killing '{baseEntity.ToString()}' at position {base.transform.position} due to ground missing");
//---