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OnEntityGroundMissing

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnEntityGroundMissing( BaseEntity baseEntity )
{
    Puts( "OnEntityGroundMissing works!" );
    return null;
}

Location

  • DestroyOnGroundMissing::OnGroundMissing()
csharp
private void OnGroundMissing()
{
	BaseEntity baseEntity = GameObjectEx.ToBaseEntity(base.gameObject);
	if (baseEntity != null && Interface.CallHook("OnEntityGroundMissing", baseEntity) == null)
	{
		BaseCombatEntity baseCombatEntity = baseEntity as BaseCombatEntity;
		if (Stability.log_ground_missing_death)
		{
			Debug.Log($"Killing '{baseEntity.ToString()}' at position {base.transform.position} due to ground missing");
//---

Released under the MIT License.