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OnPlayerAssist

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnPlayerAssist( BasePlayer instance, BasePlayer player )
{
    Puts( "OnPlayerAssist works!" );
    return null;
}

Location

  • BasePlayer::RPC_Assist(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
public void RPC_Assist(RPCMessage msg)
{
	if (msg.player.CanInteract() && !(msg.player == this) && IsWounded() && Interface.CallHook("OnPlayerAssist", this, msg.player) == null)
	{
		StopWounded(msg.player);
		msg.player.stats.Add("wounded_assisted", 1, (Stats)5);
		stats.Add("wounded_healed", 1);
	}
//---

Released under the MIT License.