OnPlayerAssist
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnPlayerAssist( BasePlayer instance, BasePlayer player )
{
Puts( "OnPlayerAssist works!" );
}
Location
- BasePlayer::RPC_Assist(BaseEntity/RPCMessage msg)
csharp
//---
}
if (!this.IsWounded())
{
return;
}
if (Interface.CallHook("OnPlayerAssist", this, msg.player) != null)
{
return;
}
this.StopWounded(msg.player);
msg.player.stats.Add("wounded_assisted", 1, (Stats)5);
//---