OnPlayerAssist
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPlayerAssist( BasePlayer instance, BasePlayer player )
{
Puts( "OnPlayerAssist works!" );
return null;
}Location
- BasePlayer::RPC_Assist(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
public void RPC_Assist(RPCMessage msg)
{
if (msg.player.CanInteract() && !(msg.player == this) && IsWounded() && Interface.CallHook("OnPlayerAssist", this, msg.player) == null)
{
StopWounded(msg.player);
msg.player.stats.Add("wounded_assisted", 1, (Stats)5);
stats.Add("wounded_healed", 1);
}
//---