OnEventTrigger
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnEventTrigger( TriggeredEventPrefab instance )
{
Puts( "OnEventTrigger works!" );
}
Location
- TriggeredEventPrefab::RunEvent()
csharp
public override void RunEvent()
{
if (Interface.CallHook("OnEventTrigger", this) != null)
{
return;
}
Debug.Log("[event] " + this.targetPrefab.resourcePath);
BaseEntity baseEntity = GameManager.server.CreateEntity(this.targetPrefab.resourcePath, default(Vector3), default(Quaternion), true);
//---