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OnBoatGroupSpawned

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnBoatGroupSpawned( BoatGroupSpawner instance, UnityEngine.Vector2 vector2, UnityEngine.Quaternion quaternion, HashSet<RHIB> list, bool flag, bool spawnsPT )
{
    Puts( "OnBoatGroupSpawned works!" );
}
csharp
private void OnBoatGroupSpawned(  )
{
    Puts( "OnBoatGroupSpawned works!" );
}

Location

  • BoatGroupSpawner::SpawnBoatGroup(HashSet<RHIB> list, BoatAI.AILoadMode loadMode, bool spawnsPT, ScientistBoatOilrigManager manager)
  • BoatGroupSpawner::SpawnBoatGroup(HashSet<RHIB> list, BoatAI.AILoadMode loadMode, bool spawnsPT, ScientistBoatOilrigManager manager)
csharp
//---
		componentInChildren.MoveTo(base.transform.position);
		componentInChildren.SetProtectionArea(base.transform.position, protectionAreaRadius);
		componentInChildren.LoadMode = loadMode;
		componentInChildren.SetOilRigManager(manager);
	}
	Interface.CallHook("OnBoatGroupSpawned", this, position, quaternion, list, flag, spawnsPT);
}
csharp
//---
		componentInChildren.MoveTo(base.transform.position);
		componentInChildren.SetProtectionArea(base.transform.position, protectionAreaRadius);
		componentInChildren.LoadMode = loadMode;
		componentInChildren.SetOilRigManager(manager);
	}
	Interface.CallHook("OnBoatGroupSpawned", this, position, quaternion, list, flag, spawnsPT);
}

Released under the MIT License.