OnBoatGroupSpawned
Usage
- No return behavior
Example Autogenerated
csharp
private void OnBoatGroupSpawned( BoatGroupSpawner instance, UnityEngine.Vector2 vector2, UnityEngine.Quaternion quaternion, HashSet<RHIB> list, bool flag, bool spawnsPT )
{
Puts( "OnBoatGroupSpawned works!" );
}csharp
private void OnBoatGroupSpawned( )
{
Puts( "OnBoatGroupSpawned works!" );
}Location
- BoatGroupSpawner::SpawnBoatGroup(HashSet<RHIB> list, BoatAI.AILoadMode loadMode, bool spawnsPT, ScientistBoatOilrigManager manager)
- BoatGroupSpawner::SpawnBoatGroup(HashSet<RHIB> list, BoatAI.AILoadMode loadMode, bool spawnsPT, ScientistBoatOilrigManager manager)
csharp
//---
componentInChildren.MoveTo(base.transform.position);
componentInChildren.SetProtectionArea(base.transform.position, protectionAreaRadius);
componentInChildren.LoadMode = loadMode;
componentInChildren.SetOilRigManager(manager);
}
Interface.CallHook("OnBoatGroupSpawned", this, position, quaternion, list, flag, spawnsPT);
}csharp
//---
componentInChildren.MoveTo(base.transform.position);
componentInChildren.SetProtectionArea(base.transform.position, protectionAreaRadius);
componentInChildren.LoadMode = loadMode;
componentInChildren.SetOilRigManager(manager);
}
Interface.CallHook("OnBoatGroupSpawned", this, position, quaternion, list, flag, spawnsPT);
}