ICanPickupEntity
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object ICanPickupEntity( BasePlayer player, DoorCloser instance )
{
Puts( "ICanPickupEntity works!" );
return null;
}csharp
private object ICanPickupEntity( BasePlayer player, RFTimedExplosive instance )
{
Puts( "ICanPickupEntity works!" );
return null;
}Location
- DoorCloser::RPC_Take(BaseEntity.RPCMessage rpc)
- RFTimedExplosive::Pickup(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
public void RPC_Take(RPCMessage rpc)
{
if (Interface.CallHook("ICanPickupEntity", rpc.player, this) != null || !rpc.player.CanInteract() || !rpc.player.CanBuild())
{
return;
}
Door door = GetDoor();
if (!(door == null) && door.GetPlayerLockPermission(rpc.player))
//---csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void Pickup(RPCMessage msg)
{
if (Interface.CallHook("ICanPickupEntity", msg.player, this) != null || !msg.player.CanInteract() || !IsArmed())
{
return;
}
Item item = ItemManager.Create(pickupDefinition, 1, 0uL);
if (item != null)
//---