ICanPickupEntity
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void ICanPickupEntity( BasePlayer player, DoorCloser instance )
{
Puts( "ICanPickupEntity works!" );
}
csharp
private void ICanPickupEntity( BasePlayer player, RFTimedExplosive instance )
{
Puts( "ICanPickupEntity works!" );
}
Location
- DoorCloser::RPC_Take(BaseEntity/RPCMessage rpc)
- RFTimedExplosive::Pickup(BaseEntity/RPCMessage msg)
csharp
[BaseEntity.RPC_Server, BaseEntity.RPC_Server.MaxDistance(3f)]
public void RPC_Take(BaseEntity.RPCMessage rpc)
{
if (Interface.CallHook("ICanPickupEntity", rpc.player, this) != null)
{
return;
}
if (!rpc.player.CanInteract())
{
//---
csharp
[BaseEntity.RPC_Server, BaseEntity.RPC_Server.IsVisible(3f)]
public void Pickup(BaseEntity.RPCMessage msg)
{
if (Interface.CallHook("ICanPickupEntity", msg.player, this) != null)
{
return;
}
if (!msg.player.CanInteract())
{
//---