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ICanPickupEntity

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object ICanPickupEntity( BasePlayer player, DoorCloser instance )
{
    Puts( "ICanPickupEntity works!" );
    return null;
}
csharp
private object ICanPickupEntity( BasePlayer player, RFTimedExplosive instance )
{
    Puts( "ICanPickupEntity works!" );
    return null;
}

Location

  • DoorCloser::RPC_Take(BaseEntity.RPCMessage rpc)
  • RFTimedExplosive::Pickup(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
public void RPC_Take(RPCMessage rpc)
{
	if (Interface.CallHook("ICanPickupEntity", rpc.player, this) != null || !rpc.player.CanInteract() || !rpc.player.CanBuild())
	{
		return;
	}
	Door door = GetDoor();
	if (!(door == null) && door.GetPlayerLockPermission(rpc.player))
//---
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void Pickup(RPCMessage msg)
{
	if (Interface.CallHook("ICanPickupEntity", msg.player, this) != null || !msg.player.CanInteract() || !IsArmed())
	{
		return;
	}
	Item item = ItemManager.Create(pickupDefinition, 1, 0uL);
	if (item != null)
//---

Released under the MIT License.