OnDeepSeaClosed
Usage
- No return behavior
Example Autogenerated
csharp
private void OnDeepSeaClosed( DeepSeaManager deepSeaManager )
{
Puts( "OnDeepSeaClosed works!" );
}Location
- DeepSeaManager/<CloseDeepSeaAsync>d__107::MoveNext()
csharp
//---
if (!ConVar.DeepSea.enabled)
{
UnityEngine.Object.Destroy(deepSeaManager.gameObject);
}
Facepunch.Rust.Analytics.Azure.OnDeepSeaToggled(false);
Interface.CallHook("OnDeepSeaClosed", deepSeaManager);
return false;
}
this.<>2__current = deepSeaManager.KillAllEntitiesAsync();
this.<>1__state = 1;
return true;
//---