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OnSiegeWeaponDoorOpen

Usage

  • Return a non-null value or bool to override default behavior

Example Autogenerated

csharp
private void OnSiegeWeaponDoorOpen( BatteringRam instance, BasePlayer player )
{
    Puts( "OnSiegeWeaponDoorOpen works!" );
}

Location

  • BatteringRam::RPC_OpenDoor(BaseEntity/RPCMessage rpc)
csharp
//---
	}
	if (!this.CanOpenDoor())
	{
		return;
	}
	if (Interface.CallHook("OnSiegeWeaponDoorOpen", this, rpc.player) != null)
	{
		return;
	}
	this.OpenDoor();
}

Released under the MIT License.