OnSiegeWeaponDoorOpen
Usage
- Return a non-null value or bool to override default behavior
Example Autogenerated
csharp
private void OnSiegeWeaponDoorOpen( BatteringRam instance, BasePlayer player )
{
Puts( "OnSiegeWeaponDoorOpen works!" );
}
Location
- BatteringRam::RPC_OpenDoor(BaseEntity/RPCMessage rpc)
csharp
//---
}
if (!this.CanOpenDoor())
{
return;
}
if (Interface.CallHook("OnSiegeWeaponDoorOpen", this, rpc.player) != null)
{
return;
}
this.OpenDoor();
}