OnSiegeWeaponDoorOpen
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnSiegeWeaponDoorOpen( BatteringRam instance, BasePlayer player )
{
Puts( "OnSiegeWeaponDoorOpen works!" );
return null;
}Location
- BatteringRam::RPC_OpenDoor(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.CallsPerSecond(2uL)]
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
protected void RPC_OpenDoor(RPCMessage rpc)
{
if (rpc.player.CanInteract(usableWhileCrawling: true) && CanOpenDoor() && Interface.CallHook("OnSiegeWeaponDoorOpen", this, rpc.player) == null)
{
OpenDoor();
}
}