OnFireBallDamage
Usage
- No return behavior
Example Autogenerated
csharp
private void OnFireBallDamage( FireBall instance, BaseCombatEntity baseCombatEntity, HitInfo hitInfo )
{
Puts( "OnFireBallDamage works!" );
}Location
- FireBall::DoRadialDamage()
csharp
//---
Effect.server.Run("assets/bundled/prefabs/fx/impacts/additive/fire.prefab", item, 0u, new Vector3(0f, 1f, 0f), Vector3.up);
}
hitInfo.PointEnd = item.transform.position;
hitInfo.HitPositionWorld = item.transform.position;
hitInfo.damageTypes.Set(DamageType.Heat, damagePerSecond * tickRate);
Interface.CallHook("OnFireBallDamage", this, item, hitInfo);
item.OnAttacked(hitInfo);
}
}
Pool.FreeUnmanaged(ref obj);
}