OnTrapArm
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTrapArm( BearTrap instance, BasePlayer player )
{
Puts( "OnTrapArm works!" );
}
Location
- BearTrap::RPC_Arm(BaseEntity/RPCMessage rpc)
csharp
//---
{
if (this.Armed())
{
return;
}
if (Interface.CallHook("OnTrapArm", this, rpc.player) != null)
{
return;
}
this.Arm();
}