OnTrapArm
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTrapArm( BearTrap instance, BasePlayer player )
{
Puts( "OnTrapArm works!" );
return null;
}Location
- BearTrap::RPC_Arm(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
private void RPC_Arm(RPCMessage rpc)
{
if (!Armed() && Interface.CallHook("OnTrapArm", this, rpc.player) == null)
{
Arm();
}
}