OnVehicleModuleSelected
Usage
- No return behavior
Example Autogenerated
csharp
private void OnVehicleModuleSelected( Item vehicleItem, ModularCarGarage instance, BasePlayer player )
{
Puts( "OnVehicleModuleSelected works!" );
}
Location
- ModularCarGarage::RPC_SelectedLootItem(BaseEntity/RPCMessage msg)
csharp
//---
if (flag)
{
player.inventory.loot.SendImmediate();
}
}
Interface.CallHook("OnVehicleModuleSelected", vehicleItem, this, player);
}