OnEyePosValidate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnEyePosValidate( AttackEntity instance, BasePlayer player, Vector3 eyePos, bool checkLineOfSight )
{
Puts( "OnEyePosValidate works!" );
}
Location
- AttackEntity::ValidateEyePos(BasePlayer player, UnityEngine.Vector3 eyePos, bool checkLineOfSight)
csharp
protected bool ValidateEyePos(BasePlayer player, Vector3 eyePos, bool checkLineOfSight = true)
{
object returnvar = Interface.CallHook("OnEyePosValidate", this, player, eyePos, checkLineOfSight);
if (returnvar is bool)
{
return (bool)returnvar;
}
bool flag = true;
//---