CanCraft
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void CanCraft( ItemCrafter instance, ItemBlueprint bp, int amount, bool free )
{
Puts( "CanCraft works!" );
}
csharp
private void CanCraft( PlayerBlueprints instance, ItemDefinition itemDefinition, int skinItemId )
{
Puts( "CanCraft works!" );
}
Location
- ItemCrafter::CanCraft(ItemBlueprint bp, int amount, bool free)
- PlayerBlueprints::CanCraft(int itemid, int skinItemId, ulong playerId)
csharp
//---
}
if (num > 8f)
{
return false;
}
object returnvar = Interface.CallHook("CanCraft", this, bp, amount, free);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (amount < 1 || amount > bp.targetItem.craftingStackable)
//---
csharp
//---
ItemDefinition itemDefinition = ItemManager.FindItemDefinition(itemid);
if (itemDefinition == null)
{
return false;
}
object returnvar = Interface.CallHook("CanCraft", this, itemDefinition, skinItemId);
if (returnvar is bool)
{
return (bool)returnvar;
}
return (skinItemId == 0 || base.baseEntity.UnlockAllSkins || this.CheckSkinOwnership(skinItemId, playerId)) && base.baseEntity.currentCraftLevel >= (float)itemDefinition.Blueprint.workbenchLevelRequired && this.HasUnlocked(itemDefinition);
//---