CanUpdateSign
Usage
- Return a bool value to override default behavior
Example Autogenerated
csharp
private bool? CanUpdateSign( BasePlayer player, CarvablePumpkin instance )
{
Puts( "CanUpdateSign works!" );
return null;
}csharp
private bool? CanUpdateSign( BasePlayer player, PhotoFrame instance )
{
Puts( "CanUpdateSign works!" );
return null;
}csharp
private bool? CanUpdateSign( BasePlayer player, Signage instance )
{
Puts( "CanUpdateSign works!" );
return null;
}Location
- CarvablePumpkin::CanUpdateSign(BasePlayer player)
- PhotoFrame::CanUpdateSign(BasePlayer player)
- Signage::CanUpdateSign(BasePlayer player)
csharp
public virtual bool CanUpdateSign(BasePlayer player)
{
object obj = Interface.CallHook("CanUpdateSign", player, this);
if (obj is bool)
{
return (bool)obj;
}
if (player.IsAdmin || player.IsDeveloper)
//---csharp
public bool CanUpdateSign(BasePlayer player)
{
object obj = Interface.CallHook("CanUpdateSign", player, this);
if (obj is bool)
{
return (bool)obj;
}
if (player.IsAdmin || player.IsDeveloper)
//---csharp
public virtual bool CanUpdateSign(BasePlayer player)
{
object obj = Interface.CallHook("CanUpdateSign", player, this);
if (obj is bool)
{
return (bool)obj;
}
if (player.IsAdmin || player.IsDeveloper)
//---