OnLiquidWeaponFired
Usage
- No return behavior
Example Autogenerated
csharp
private void OnLiquidWeaponFired( LiquidWeapon instance, BasePlayer player )
{
Puts( "OnLiquidWeaponFired works!" );
}
Location
- LiquidWeapon::StartFiring(BaseEntity/RPCMessage msg)
csharp
//---
this.StartCooldown(this.FireRate);
if (base.isServer)
{
base.SendNetworkUpdateImmediate(false);
}
Interface.CallHook("OnLiquidWeaponFired", this, player);
}