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OnLiquidWeaponFired

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnLiquidWeaponFired( LiquidWeapon instance, BasePlayer player )
{
    Puts( "OnLiquidWeaponFired works!" );
}

Location

  • LiquidWeapon::StartFiring(BaseEntity.RPCMessage msg)
csharp
//---
		StartCooldown(FireRate);
		if (base.isServer)
		{
			SendNetworkUpdateImmediate();
		}
		Interface.CallHook("OnLiquidWeaponFired", this, player);
	}
}

Released under the MIT License.