OnTurretRotate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTurretRotate( AutoTurret instance, BasePlayer player )
{
Puts( "OnTurretRotate works!" );
}
Location
- AutoTurret::FlipAim(BaseEntity/RPCMessage rpc)
csharp
//---
{
if (this.IsOnline() || !this.IsAuthed(rpc.player) || this.booting)
{
return;
}
if (Interface.CallHook("OnTurretRotate", this, rpc.player) != null)
{
return;
}
base.transform.rotation = Quaternion.LookRotation(-base.transform.forward, base.transform.up);
base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
//---