OnTurretRotate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTurretRotate( AutoTurret instance, BasePlayer player )
{
Puts( "OnTurretRotate works!" );
return null;
}Location
- AutoTurret::FlipAim(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
private void FlipAim(RPCMessage rpc)
{
if (!IsOnline() && IsAuthed(rpc.player) && !booting && Interface.CallHook("OnTurretRotate", this, rpc.player) == null)
{
base.transform.rotation = Quaternion.LookRotation(-base.transform.forward, base.transform.up);
SendNetworkUpdate();
}
}