OnPlayerAttack
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnPlayerAttack( BaseMelee instance, HitInfo info )
{
Puts( "OnPlayerAttack works!" );
}
csharp
private void OnPlayerAttack( BasePlayer instance, HitInfo hitInfo )
{
Puts( "OnPlayerAttack works!" );
}
Location
- BaseMelee::DoAttackShared(HitInfo info)
- BasePlayer::OnProjectileAttack(BaseEntity/RPCMessage msg)
csharp
public virtual void DoAttackShared(HitInfo info)
{
if (Interface.CallHook("OnPlayerAttack", this, info) != null)
{
return;
}
this.GetAttackStats(info);
if (info.HitEntity != null)
//---
csharp
//---
}
if (flag6)
{
this.stats.Add(firedProjectile.itemMod.category + "_hit_" + hitEntity.Categorize(), 1, Stats.Steam);
}
if (Interface.CallHook("OnPlayerAttack", this, hitInfo) != null)
{
return;
}
if (firedProjectile.integrity <= 0f)
{
//---