OnPlayerAttack
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPlayerAttack( BaseMelee instance, HitInfo info )
{
Puts( "OnPlayerAttack works!" );
return null;
}csharp
private object OnPlayerAttack( BasePlayer instance, HitInfo hitInfo )
{
Puts( "OnPlayerAttack works!" );
return null;
}Location
- BaseMelee::DoAttackShared(HitInfo info)
- BasePlayer::OnProjectileAttack(BaseEntity.RPCMessage msg)
csharp
public virtual void DoAttackShared(HitInfo info)
{
if (Interface.CallHook("OnPlayerAttack", GetOwnerPlayer(), info) != null)
{
return;
}
GetAttackStats(info);
if (info.HitEntity != null)
//---csharp
//---
firedProjectile.integrity = Mathf.Clamp01(firedProjectile.integrity - num26);
}
if (flag6)
{
stats.Add(firedProjectile.itemMod.category + "_hit_" + hitEntity.Categorize(), 1);
if (Interface.CallHook("OnPlayerAttack", this, hitInfo) != null)
{
return;
}
if (firedProjectile.weaponPrefab is Food && firedProjectile.weaponPrefab.ShortPrefabName.Contains("pie") && flag && hitPlayer != this && !hitPlayer.IsNpc)
{
//---