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CanLootEntity

Called when a player tries to loot a WorldItem

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void CanLootEntity( BasePlayer player, WorldItem instance )
{
    Puts( "CanLootEntity works!" );
}

Location

  • WorldItem::RPC_OpenLoot(BaseEntity/RPCMessage rpc)
csharp
//---
	}
	if (!this.CanOpenInSafeZone(player))
	{
		return;
	}
	if (Interface.CallHook("CanLootEntity", player, this) != null)
	{
		return;
	}
	if (player.inventory.loot.StartLootingEntity(this, true))
	{
//---

Released under the MIT License.