OnSignUpdated
Usage
- No return behavior
Example Autogenerated
csharp
private void OnSignUpdated( CarvablePumpkin instance, BasePlayer player )
{
Puts( "OnSignUpdated works!" );
}
csharp
private void OnSignUpdated( PhotoFrame instance, BasePlayer player )
{
Puts( "OnSignUpdated works!" );
}
csharp
private void OnSignUpdated( Signage instance, BasePlayer player, int num )
{
Puts( "OnSignUpdated works!" );
}
Location
- CarvablePumpkin::UpdateSign(BaseEntity/RPCMessage msg)
- PhotoFrame::UpdateSign(BaseEntity/RPCMessage msg)
- Signage::UpdateSign(BaseEntity/RPCMessage msg)
csharp
//---
}
this.textureIDs[num] = FileStorage.server.Store(array, FileStorage.Type.png, this.net.ID, (uint)num);
}
this.LogEdit(msg.player);
base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
Interface.CallHook("OnSignUpdated", this, msg.player);
}
csharp
//---
}
FileStorage.server.RemoveAllByEntity(this.net.ID);
this._overlayTextureCrc = FileStorage.server.Store(array, FileStorage.Type.png, this.net.ID, 0u);
this.LogEdit(msg.player);
base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
Interface.CallHook("OnSignUpdated", this, msg.player);
}
csharp
//---
}
this.textureIDs[num] = FileStorage.server.Store(array, FileStorage.Type.png, this.net.ID, (uint)num);
}
this.LogEdit(msg.player);
base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
Interface.CallHook("OnSignUpdated", this, msg.player, num);
}