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OnHorseLead

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnHorseLead( BaseRidableAnimal instance, BasePlayer player )
{
    Puts( "OnHorseLead works!" );
}
csharp
private void OnHorseLead( RidableHorse2 instance, BasePlayer player )
{
    Puts( "OnHorseLead works!" );
}

Location

  • BaseRidableAnimal::RPC_Lead(BaseEntity/RPCMessage msg)
  • RidableHorse2::SERVER_Lead(BaseEntity/RPCMessage msg)
csharp
//---
	bool flag = msg.read.Bit();
	if (arg_3F_0 == flag)
	{
		return;
	}
	if (Interface.CallHook("OnHorseLead", this, player) != null)
	{
		return;
	}
	this.SetLeading(flag ? player : null);
	this.LeadingChanged();
//---
csharp
//---
	}
	else if (!this.CanStopLead(player))
	{
		return;
	}
	if (Interface.CallHook("OnHorseLead", this, player) != null)
	{
		return;
	}
	this.SetLeading(flag ? player : null);
}

Released under the MIT License.