OnAmmoSwitch
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnAmmoSwitch( BaseProjectile instance, BasePlayer basePlayer, ItemDefinition itemDefinition )
{
Puts( "OnAmmoSwitch works!" );
return null;
}Location
- BaseProjectile::SwitchAmmoTo(BaseEntity.RPCMessage msg)
csharp
//---
if (itemDefinition == null)
{
return;
}
ItemModProjectile component = itemDefinition.GetComponent<ItemModProjectile>();
if ((bool)component && component.IsAmmo(primaryMagazine.definition.ammoTypes) && Interface.CallHook("OnAmmoSwitch", this, ownerPlayer, itemDefinition) == null)
{
if (primaryMagazine.contents > 0)
{
ownerPlayer.GiveItem(ItemManager.CreateByItemID(primaryMagazine.ammoType.itemid, primaryMagazine.contents, 0uL));
SetAmmoCount(0);
//---