OnAmmoSwitch
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnAmmoSwitch( BaseProjectile instance, BasePlayer ownerPlayer, ItemDefinition itemDefinition )
{
Puts( "OnAmmoSwitch works!" );
}
Location
- BaseProjectile::SwitchAmmoTo(BaseEntity/RPCMessage msg)
csharp
//---
ItemModProjectile component = itemDefinition.GetComponent<ItemModProjectile>();
if (!component || !component.IsAmmo(this.primaryMagazine.definition.ammoTypes))
{
return;
}
if (Interface.CallHook("OnAmmoSwitch", this, ownerPlayer, itemDefinition) != null)
{
return;
}
if (this.primaryMagazine.contents > 0)
{
//---