OnNewSave
Usage
- No return behavior
Example Autogenerated
csharp
private void OnNewSave( string strFilename )
{
Puts( "OnNewSave works!" );
}
Location
- SaveRestore::Load(string strFilename, bool allowOutOfDateSaves)
csharp
//---
{
strFilename = World.SaveFolderName + "/" + World.SaveFileName;
}
if (!File.Exists(strFilename))
{
Interface.CallHook("OnNewSave", strFilename);
if (!File.Exists("TestSaves/" + strFilename))
{
UnityEngine.Debug.LogWarning("Couldn't load " + strFilename + " - file doesn't exist");
result = false;
return result;
//---