OnEntityEnter
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnEntityEnter( TriggerBase instance, BaseEntity ent )
{
Puts( "OnEntityEnter works!" );
}
csharp
private void OnEntityEnter( TriggerComfort instance, BaseEntity ent )
{
Puts( "OnEntityEnter works!" );
}
Location
- TriggerBase::OnEntityEnter(BaseEntity ent)
- TriggerComfort::OnEntityEnter(BaseEntity ent)
csharp
//---
}
if (this.entityContents == null)
{
this.entityContents = new HashSet<BaseEntity>();
}
if (Interface.CallHook("OnEntityEnter", this, ent) != null)
{
return;
}
this.entityContents.Add(ent);
Action<BaseNetworkable> expr_40 = this.OnEntityEnterTrigger;
//---
csharp
//---
{
if (!(ent is BasePlayer) && !(ent is RidableHorse) && !(ent is RidableHorse2))
{
return;
}
if (Interface.CallHook("OnEntityEnter", this, ent) != null)
{
return;
}
this._entities.Add(ent);
}