OnEntityEnter
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnEntityEnter( TriggerBase instance, BaseEntity ent )
{
Puts( "OnEntityEnter works!" );
return null;
}csharp
private object OnEntityEnter( TriggerComfort instance, BaseEntity ent )
{
Puts( "OnEntityEnter works!" );
return null;
}Location
- TriggerBase::OnEntityEnter(BaseEntity ent)
- TriggerComfort::OnEntityEnter(BaseEntity ent)
csharp
//---
{
if (entityContents == null)
{
entityContents = new HashSet<BaseEntity>();
}
if (Interface.CallHook("OnEntityEnter", this, ent) == null)
{
entityContents.Add(ent);
OnEntityEnterTrigger?.Invoke(ent);
}
}
//---csharp
internal override void OnEntityEnter(BaseEntity ent)
{
if ((ent is BasePlayer || ent is RidableHorse || ent is RidableHorse) && Interface.CallHook("OnEntityEnter", this, ent) == null)
{
_entities.Add(ent);
}
}