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OnCCTVDirectionChange

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnCCTVDirectionChange( CCTV_RC instance, BasePlayer player )
{
    Puts( "OnCCTVDirectionChange works!" );
}

Location

  • CCTV_RC::Server_SetDir(BaseEntity/RPCMessage msg)
csharp
//---
	BasePlayer player = msg.player;
	if (!player.CanBuild() || !player.IsBuildingAuthed())
	{
		return;
	}
	if (Interface.CallHook("OnCCTVDirectionChange", this, player) != null)
	{
		return;
	}
	Vector3 vector = Vector3Ex.Direction(player.eyes.position, this.yaw.transform.position);
	vector = base.transform.InverseTransformDirection(vector);
//---

Released under the MIT License.