OnEntityDestroy
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnEntityDestroy( BradleyAPC instance )
{
Puts( "OnEntityDestroy works!" );
return null;
}csharp
private object OnEntityDestroy( CH47HelicopterAIController instance )
{
Puts( "OnEntityDestroy works!" );
return null;
}Location
- BradleyAPC::OnDied(HitInfo info)
- CH47HelicopterAIController::OnDied(HitInfo info)
csharp
public override void OnDied(HitInfo info)
{
if (base.isClient || Interface.CallHook("OnEntityDestroy", this) != null)
{
return;
}
CreateExplosionMarker(10f);
Effect.server.Run(explosionEffect.resourcePath, mainTurretEyePos.transform.position, Vector3.up, null, broadcast: true);
//---csharp
public override void OnDied(HitInfo info)
{
if (Interface.CallHook("OnEntityDestroy", this) == null)
{
if (!OutOfCrates())
{
DropCrate();
}
//---