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OnEntityDestroy

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnEntityDestroy( BradleyAPC instance )
{
    Puts( "OnEntityDestroy works!" );
}
csharp
private void OnEntityDestroy( CH47HelicopterAIController instance )
{
    Puts( "OnEntityDestroy works!" );
}

Location

  • BradleyAPC::OnKilled(HitInfo info)
  • CH47HelicopterAIController::OnKilled(HitInfo info)
csharp
//---
{
	if (base.isClient)
	{
		return;
	}
	if (Interface.CallHook("OnEntityDestroy", this) != null)
	{
		return;
	}
	this.CreateExplosionMarker(10f);
	Effect.server.Run(this.explosionEffect.resourcePath, this.mainTurretEyePos.transform.position, Vector3.up, null, true, null);
//---
csharp
public override void OnKilled(HitInfo info)
{
	if (Interface.CallHook("OnEntityDestroy", this) != null)
	{
		return;
	}
	if (!this.OutOfCrates())
	{
//---

Released under the MIT License.