OnUserConnected
Usage
- No return behavior
Example Autogenerated
csharp
private void OnUserConnected( IPlayer iplayer )
{
Puts( "OnUserConnected works!" );
}
Location
- RustCore::IOnPlayerConnected(BasePlayer player)
csharp
private void IOnPlayerConnected(BasePlayer basePlayer)
{
// Set language for player
lang.SetLanguage(basePlayer.net.connection.info.GetString("global.language", "en"), basePlayer.UserIDString);
// Send CUI to player manually
basePlayer.SendEntitySnapshot(CommunityEntity.ServerInstance);
// Let covalence know
Covalence.PlayerManager.PlayerConnected(basePlayer);
IPlayer player = Covalence.PlayerManager.FindPlayerById(basePlayer.UserIDString);
if (player != null)
{
basePlayer.IPlayer = player;
Interface.CallHook("OnUserConnected", player);
}
Interface.Oxide.CallHook("OnPlayerConnected", basePlayer);
}