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OnPlayerDigComplete

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnPlayerDigComplete( BasePlayer player, BaseDiggableEntity instance )
{
    Puts( "OnPlayerDigComplete works!" );
    return null;
}
csharp
private object OnPlayerDigComplete( BasePlayer player, MetalDetectorFlag instance )
{
    Puts( "OnPlayerDigComplete works!" );
    return null;
}

Location

  • BaseDiggableEntity::OnFullyDug(BasePlayer player)
  • MetalDetectorFlag::OnFullyDug(BasePlayer player)
csharp
public virtual void OnFullyDug(BasePlayer player)
{
	if (Interface.CallHook("OnPlayerDigComplete", player, this) == null)
	{
		SpawnLootListItem(player);
	}
}
csharp
public override void OnFullyDug(BasePlayer player)
{
	if (Interface.CallHook("OnPlayerDigComplete", player, this) == null)
	{
		if (Collision != null)
		{
			Collision.enabled = false;
		}
//---

Released under the MIT License.