OnPlayerRevive
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnPlayerRevive( BasePlayer GetOwnerPlayer(), BasePlayer player )
{
Puts( "OnPlayerRevive works!" );
}
Location
- MedicalTool::GiveEffectsTo(BasePlayer player)
csharp
//---
}
BasePlayer ownerPlayer = base.GetOwnerPlayer();
Facepunch.Rust.Analytics.Azure.OnMedUsed(ownerItemDefinition.shortname, ownerPlayer, player);
if (player != ownerPlayer)
{
if (Interface.CallHook("OnPlayerRevive", this.GetOwnerPlayer(), player) != null)
{
return;
}
if (player.IsWounded() && this.canRevive)
{
//---