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OnNpcConversationRespond

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnNpcConversationRespond( NPCTalking instance, BasePlayer player, ConversationData conversationFor, ResponseNode expr_181 )
{
    Puts( "OnNpcConversationRespond works!" );
}

Location

  • NPCTalking::Server_ResponsePressed(BaseEntity/RPCMessage msg)
csharp
//---
			this.TryAssignMissionToPlayer(mission, player);
		}
		ConversationData.ResponseNode responseNode = abstractSpeechNodeData.responses[num2];
		if (responseNode != null)
		{
			if (Interface.CallHook("OnNpcConversationRespond", this, player, conversationFor, responseNode) != null)
			{
				return;
			}
			if (responseNode.conditions.Length != 0)
			{
//---

Released under the MIT License.