CanDesignFirework
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void CanDesignFirework( BasePlayer player, PatternFirework instance )
{
Puts( "CanDesignFirework works!" );
}
Location
- PatternFirework::PlayerCanModify(BasePlayer player)
csharp
//---
{
if (player == null || !player.CanInteract())
{
return false;
}
object returnvar = Interface.CallHook("CanDesignFirework", player, this);
if (returnvar is bool)
{
return (bool)returnvar;
}
BuildingPrivlidge buildingPrivilege = this.GetBuildingPrivilege();
//---