OnExperimentStart
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnExperimentStart( Workbench instance, BasePlayer player )
{
Puts( "OnExperimentStart works!" );
}
Location
- Workbench::RPC_BeginExperiment(BaseEntity/RPCMessage msg)
csharp
//---
if (this.pendingBlueprint == null)
{
player.ChatMessage("You have already unlocked everything for this workbench tier.");
return;
}
if (Interface.CallHook("OnExperimentStart", this, player) != null)
{
return;
}
Item slot = base.inventory.GetSlot(0);
if (slot != null)
//---