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OnVehicleModuleMove

Usage

  • Return a PlayerInventory.CanMoveFromResponse value to override default behavior

Example Autogenerated

csharp
private PlayerInventory.CanMoveFromResponse? OnVehicleModuleMove( BaseVehicleModule moduleForItem, BaseModularVehicle instance, BasePlayer player )
{
    Puts( "OnVehicleModuleMove works!" );
    return null;
}

Location

  • BaseModularVehicle::CanMoveFrom(BasePlayer player, Item item)
csharp
//---
		return PlayerInventory.CanMoveFromResponse.Failure(ItemModVehicleChassis.CantMoveChassisError);
	}
	BaseVehicleModule moduleForItem = GetModuleForItem(item);
	if (moduleForItem != null)
	{
		object obj = Interface.CallHook("OnVehicleModuleMove", moduleForItem, this, player);
		if (obj is PlayerInventory.CanMoveFromResponse)
		{
			return (PlayerInventory.CanMoveFromResponse)obj;
		}
		return new PlayerInventory.CanMoveFromResponse(moduleForItem.CanBeMovedNow(), moduleForItem.CannotBeMovedNowReason());
//---

Released under the MIT License.