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OnVehicleModuleMove

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnVehicleModuleMove( BaseVehicleModule moduleForItem, BaseModularVehicle instance, BasePlayer player )
{
    Puts( "OnVehicleModuleMove works!" );
}

Location

  • BaseModularVehicle::CanMoveFrom(BasePlayer player, Item item)
csharp
//---
	BaseVehicleModule moduleForItem = this.GetModuleForItem(item);
	if (!(moduleForItem != null))
	{
		return PlayerInventory.CanMoveFromResponse.Success();
	}
	object returnvar = Interface.CallHook("OnVehicleModuleMove", moduleForItem, this, player);
	if (returnvar is PlayerInventory.CanMoveFromResponse)
	{
		return (PlayerInventory.CanMoveFromResponse)returnvar;
	}
	return new PlayerInventory.CanMoveFromResponse(moduleForItem.CanBeMovedNow(), moduleForItem.CannotBeMovedNowReason());
//---

Released under the MIT License.