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OnVehicleModuleSelect

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnVehicleModuleSelect( Item vehicleItem, ModularCarGarage instance, BasePlayer player )
{
    Puts( "OnVehicleModuleSelect works!" );
    return null;
}

Location

  • ModularCarGarage::RPC_SelectedLootItem(BaseEntity.RPCMessage msg)
csharp
//---
	if (player == null || !player.inventory.loot.IsLooting() || player.inventory.loot.entitySource != this || !HasOccupant)
	{
		return;
	}
	Item vehicleItem = carOccupant.GetVehicleItem(itemUID);
	if (vehicleItem == null || Interface.CallHook("OnVehicleModuleSelect", vehicleItem, this, player) != null)
	{
		return;
	}
	bool flag = player.inventory.loot.RemoveContainerAt(3);
	if (TryGetModuleForItem(vehicleItem, out var result))
//---

Released under the MIT License.