OnVehicleModuleSelect
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnVehicleModuleSelect( Item vehicleItem, ModularCarGarage instance, BasePlayer player )
{
Puts( "OnVehicleModuleSelect works!" );
return null;
}Location
- ModularCarGarage::RPC_SelectedLootItem(BaseEntity.RPCMessage msg)
csharp
//---
if (player == null || !player.inventory.loot.IsLooting() || player.inventory.loot.entitySource != this || !HasOccupant)
{
return;
}
Item vehicleItem = carOccupant.GetVehicleItem(itemUID);
if (vehicleItem == null || Interface.CallHook("OnVehicleModuleSelect", vehicleItem, this, player) != null)
{
return;
}
bool flag = player.inventory.loot.RemoveContainerAt(3);
if (TryGetModuleForItem(vehicleItem, out var result))
//---