OnVehicleModuleSelect
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnVehicleModuleSelect( Item vehicleItem, ModularCarGarage instance, BasePlayer player )
{
Puts( "OnVehicleModuleSelect works!" );
}
Location
- ModularCarGarage::RPC_SelectedLootItem(BaseEntity/RPCMessage msg)
csharp
//---
return;
}
Item vehicleItem = this.carOccupant.GetVehicleItem(itemUID);
if (vehicleItem != null)
{
if (Interface.CallHook("OnVehicleModuleSelect", vehicleItem, this, player) != null)
{
return;
}
bool flag = player.inventory.loot.RemoveContainerAt(3);
BaseVehicleModule baseVehicleModule;
//---