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OnItemRepair

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnItemRepair( BasePlayer player, Item itemToRepair )
{
    Puts( "OnItemRepair works!" );
}

Location

  • RepairBench::RepairAnItem(Item itemToRepair, BasePlayer player, BaseEntity repairBenchEntity, float maxConditionLostOnRepair, bool mustKnowBlueprint)
csharp
//---
		if (!player.blueprints.HasUnlocked(itemDefinition) && (!(itemDefinition.Blueprint != null) || itemDefinition.Blueprint.isResearchable))
		{
			return;
		}
	}
	if (Interface.CallHook("OnItemRepair", player, itemToRepair) != null)
	{
		return;
	}
	float num = RepairBench.RepairCostFraction(itemToRepair);
	bool flag = false;
//---

Released under the MIT License.