OnLootPlayer
Usage
- No return behavior
Example Autogenerated
csharp
private void OnLootPlayer( BasePlayer instance, BasePlayer player )
{
Puts( "OnLootPlayer works!" );
}
Location
- BasePlayer::RPC_LootPlayer(BaseEntity/RPCMessage msg)
csharp
//---
if (player.inventory.loot.StartLootingEntity(this, true))
{
player.inventory.loot.AddContainer(this.inventory.containerMain);
player.inventory.loot.AddContainer(this.inventory.containerWear);
player.inventory.loot.AddContainer(this.inventory.containerBelt);
Interface.CallHook("OnLootPlayer", this, player);
player.inventory.loot.SendImmediate();
player.RadioactiveLootCheck(player.inventory.loot.containers);
player.ClientRPC<string>(RpcTarget.Player("RPC_OpenLootPanel", player), "player_corpse");
}
}