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OnLootPlayer

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnLootPlayer( BasePlayer instance, BasePlayer player )
{
    Puts( "OnLootPlayer works!" );
}

Location

  • BasePlayer::RPC_LootPlayer(BaseEntity.RPCMessage msg)
csharp
//---
	if ((bool)player && player.CanInteract() && CanBeLooted(player) && player.inventory.loot.StartLootingEntity(this))
	{
		player.inventory.loot.AddContainer(inventory.containerMain);
		player.inventory.loot.AddContainer(inventory.containerWear);
		player.inventory.loot.AddContainer(inventory.containerBelt);
		Interface.CallHook("OnLootPlayer", this, player);
		player.inventory.loot.SendImmediate();
		player.RadioactiveLootCheck(player.inventory.loot.containers);
		player.ClientRPC(RpcTarget.Player("RPC_OpenLootPanel", player), "player_corpse");
	}
}

Released under the MIT License.