OnRackedWeaponLoad
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnRackedWeaponLoad( Item slot, ItemDefinition itemDefinition, BasePlayer player, WeaponRack instance )
{
Puts( "OnRackedWeaponLoad works!" );
}
Location
- WeaponRack::LoadWeaponAmmo(BaseEntity/RPCMessage msg)
csharp
//---
ItemDefinition itemDefinition = ItemManager.FindItemDefinition(num);
if (itemDefinition == null)
{
return;
}
if (Interface.CallHook("OnRackedWeaponLoad", slot, itemDefinition, player, this) != null)
{
return;
}
if (itemDefinition == SnowballGun.SnowballInventoryItem)
{
//---