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OnPlayerUnvanish

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnPlayerUnvanish( BasePlayer basePlayer )
{
    Puts( "OnPlayerUnvanish works!" );
}

Location

  • ConVar.Debugging::invis(ConsoleSystem/Arg arg)
csharp
//---
		basePlayer.syncPosition = true;
		basePlayer.EnablePlayerCollider();
		Rust.Ai.SimpleAIMemory.RemoveIgnorePlayer(basePlayer);
		BaseEntity.Query.Server.RemovePlayer(basePlayer);
		BaseEntity.Query.Server.AddPlayer(basePlayer);
		Interface.CallHook("OnPlayerUnvanish", basePlayer);
		if (Debugging.invisiblePlayers.Count == 0)
		{
			Global.Runner.CancelInvoke(new Action(Debugging.TickInvis));
		}
	}
//---

Released under the MIT License.