OnDoorClosed
Usage
- No return behavior
Example Autogenerated
csharp
private void OnDoorClosed( Door instance, BasePlayer player )
{
Puts( "OnDoorClosed works!" );
}
Location
- Door::RPC_CloseDoor(BaseEntity/RPCMessage rpc)
csharp
//---
{
this.SetNavMeshLinkEnabled(false);
}
Facepunch.Rust.Analytics.Azure.OnBaseInteract(rpc.player, this);
this.StartCheckingForBlockages(false);
Interface.CallHook("OnDoorClosed", this, rpc.player);
}