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OnSiegeWeaponPull

Usage

  • Return a non-null value or bool to override default behavior

Example Autogenerated

csharp
private void OnSiegeWeaponPull( BaseSiegeWeapon instance, BasePlayer player )
{
    Puts( "OnSiegeWeaponPull works!" );
}

Location

  • BaseSiegeWeapon::SERVER_StartPulling(BaseEntity/RPCMessage msg)
csharp
//---
	}
	if (this.rigidBody == null)
	{
		return;
	}
	if (Interface.CallHook("OnSiegeWeaponPull", this, msg.player) != null)
	{
		return;
	}
	if (base.OnlyOwnerAccessible() && player != this.creatorEntity)
	{
//---

Released under the MIT License.