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OnEntityDistanceCheck

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnEntityDistanceCheck( BaseEntity ent, BasePlayer player, uint id, string debugName, float maximumDistance, bool checkParent )
{
    Puts( "OnEntityDistanceCheck works!" );
}

Location

  • BaseEntity/RPC_Server/MaxDistance::Test(uint id, string debugName, BaseEntity ent, BasePlayer player, float maximumDistance, bool checkParent)
csharp
//---
{
	if (ent == null || player == null)
	{
		return false;
	}
	object returnvar = Interface.CallHook("OnEntityDistanceCheck", ent, player, id, debugName, maximumDistance, checkParent);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	bool flag = ent.Distance(player.eyes.position) <= maximumDistance;
//---

Released under the MIT License.