OnPlayerCorpseSpawn
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPlayerCorpseSpawn( BasePlayer instance )
{
Puts( "OnPlayerCorpseSpawn works!" );
return null;
}Location
- BasePlayer::CreateCorpse(BasePlayer.PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, List<TriggerBase> triggersOnDeath, bool forceServerSide)
csharp
public virtual BaseCorpse CreateCorpse(PlayerFlags flagsOnDeath, Vector3 posOnDeath, Quaternion rotOnDeath, List<TriggerBase> triggersOnDeath, bool forceServerSide = false)
{
if (Interface.CallHook("OnPlayerCorpseSpawn", this) != null)
{
return null;
}
using (TimeWarning.New("Create corpse"))
{
//---