OnServerInitialize 
Usage 
- No return behavior
Example Autogenerated 
csharp
private void OnServerInitialize(  )
{
    Puts( "OnServerInitialize works!" );
}Location 
- ServerMgr::Initialize(bool loadSave, string saveFile, bool allowOutOfDateSaves, bool skipInitialSpawn)
csharp
public bool Initialize(bool loadSave = true, string saveFile = "", bool allowOutOfDateSaves = false, bool skipInitialSpawn = false)
{
	Interface.CallHook("OnServerInitialize");
	this.persistance = new UserPersistance(ConVar.Server.rootFolder);
	this.playerStateManager = new PlayerStateManager(this.persistance);
	TutorialIsland.GenerateIslandSpawnPoints(true);
	BasePlayer.InitInternalState(32);
	if (SingletonComponent<SpawnHandler>.Instance)
//---